Wednesday 17 October 2018

Transitioning From Tutorials To My Project



I've now been working my way through quite a few tutorials, and I've got an idea of how include some of the features of my game and feel like I can actually make a start on it. Because this is the first time I've attempted to actually create a game in Unreal, I wanted to see what I could actually achieve in the time frame, instead of having all these wild ideas with no clue of how to make them work in practice.

I believe I have enough knowledge begin work on FPS style training level, with pop up targets, time limit and score system. I've learnt how to implement, through blueprint,  weapons that work, as well as ammo systems and weapon change. Hit and damage detection, simple AI, objective system and a mini-map.

I have enjoyed working through these tutorials and working with Unreal so far. I'm find it easier than the Unity game project, as I can work out how the systems operate and whether I can can get them to work before planning it further. Where as with the Unity project, we have an idea, but are not always sure 100% how to make it work, or how to explain and plan the system out through diagrams before we start. I'm sure this gets easier with experience, but in general, we lack that experience at the moment.

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