Wednesday 31 October 2018

Progress Update

Since my last post I've made some progress, although not as much as I would have liked to. I have constructed a simple shooting range using geometry within the editor, and created a shooting range target which appears randomly at every second at one of eight target points. I'm not sure why, but the hit detection on the target only works correctly if the mesh is of a certain size (for example a cube), this is something I can hopefully fix later.




Another problem I'm having is with timers. From the moment the trigger is activated, I would like a timer to deactivate the target spawning after 30 seconds. However, every way I have linked this into my blueprint, it has failed. Currently, a simple timer running off an event tick is stopping the targets from spawning after the allotted time, but this is not ideal as it starts as soon as the game does.




Finally, after shooting the targets, a door opens through Matinee animation. I thought this would be simple to implement, and it was once I knew what I was doing wrong, but for a while I was just asking "WHY ARE YOU NOT WORKING!".

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