Friday 5 October 2018

FPS Basics

After working my way through some of the tutorials, I've already learnt how to use an on-screen overlay for health/armour display, as well as a damage effect. How to make a regenerating health system, and now I'm now working on player animations.

Although some of these features may not be necessary for the game I'm going to make, the tutorials are really helping me understand how powerful the blueprint system is. Through my experience with C#, I can see how its building the code behind the scenes.

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