Wednesday 24 October 2018

Target Spawning Array

With the help of a tutorial by Ben Ormstad, I was able to create a target spawning array using blueprint. The array takes several target points in a level, then using the 'Get' node, returns a random integer within the range of the array. This is passed on to the targets actor transform and it appears in the scene. I did have a problem with targets spawning on top of each other, but this was simply fixed by changing the collision handling override to 'Don't spawn if still colliding'.

No comments:

Post a Comment