Before actually starting to build my game, I want to make sure I understand how to implement the core FPS mechanics. Although we were told to use the first person shooter project set-up when beginning the project in Unreal, I'm going to start with the third person and then change the camera to the first person. This was actually recommended in the tutorial series I'm watching, as you can then work with a complete character model, not just the arms which you get in the FPS project.
So far I have learnt about importing a character model with animations, and how to change between animation states with a 'Blend Space'. Imported a gun model, socketed it to the character and have got it firing bullets. Created crouch and sprint functions.
The blueprint system is like visual coding; laying down blocks of code and seeing how it interacts with each other. It is still has a steep learning curve, and knowledge of code does certainly help with how quickly you can understand it.
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