The mini-map in the shooting range
game. The arrow in the middle was just an
image on top of the map. A blue tint was also added.
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The new mini-map works more like a
radar, displaying the player and enemy icons only.
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The last problem I faced was getting the enemy icons displayed on the radar, this was not part of the tutorial. At first I thought reverse engineering the same technique I had used to display the player icon on the map/radar, but not the main scene. This didn't work, as the AI character was the owner, and was only hidden for that actor. I thought there must be a way to do this through Blue Prints, and then I stumbled across the Set Owner No See node, this allowed me to change the owner of the Sprite icon attached to the AI character to the player character, therefore it would now only show on the radar.
This Blue Print allowed me to change the only of the
Enemy Sprite to the Player Character.
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