I firstly began by adding a cylinder primitive from the polygons tab. I adjusted the scale (R) to an appropriate size, and then duplicated (Ctrl+D) the cylinder, which I scaled down slightly further. I then used the Booleans tool, which can be found in the Mesh tab. I used the Difference option which allows you to subtract one object from another, in this case, the smaller cylinder from the larger one.
The Boolean tool allows various options, the Difference option allows one object to be removed from another... |
leaving me with the outside rim of the wheel. |
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