I firstly began by adding a cylinder primitive from the polygons tab. I adjusted the scale (R) to an appropriate size, and then duplicated (Ctrl+D) the cylinder, which I scaled down slightly further. I then used the Booleans tool, which can be found in the Mesh tab. I used the Difference option which allows you to subtract one object from another, in this case, the smaller cylinder from the larger one.
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The Boolean tool allows various options, the Difference option allows one object to be removed from another... |
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leaving me with the outside rim of the wheel. |
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