Thursday 13 December 2018

Assignment hand in day

It's finally come to the last night of working on my project and making sure everything is as good as it can be, and included. I do keep looking at my game and thinking about things I wanted to add, but simply run out of time. It was a bit of a nightmare trying to get my discs burned in the early hours of this morning. I realised the DVD drive on my laptop was no longer being recognised, another problem to sort out later, but I had my desktop I could use instead. Next the files wouldn't copy over to the desktop, seriously it crashed 3 times! Then, when I did get a disc burnt, it hadn't burnt all the files! Why did it say it was complete? In the end, I FINALLY got two discs burned, and they worked (I also made sure they worked on the university computers). 

I have enjoyed working with Unreal, you can get some nice results fairly quick using the blueprint system. It also makes things a little clearer on how different components are working with each other through the nodes, compared to Unity. I would have liked more time to work on the final game though, I feel I did waste too much time with my first attempt that I later abandoned. I did learn quite a lot from working on it, and it did make it easier to produce a second game in such a short time.

Maya is both enjoyable and frustrating in equal measures. I found modelling to be very time consuming, and getting the smaller details in could be quite tricky. I do feel that I have become more proficient the more I have used it, making less mistakes, and relying less on reverting to back ups. I would definitely recommend making plenty of back up copies of your work though, especially when starting out. I did spend more time working in Unreal, but I could of easily spent just as much working in Maya.

The blog. I do actually think its a really good idea to write a blog throughout rather than just writing a report at the end. It does take a bit of time to get used to writing about the process of creating part of the game or model as you go though, hence my blog improving over time. I was going to go back and edit the posts, but its more of true reflection of how my skills and confidence progressed over the semester as it is. I must admit though, when I was frustrated with something not working, or something took a really long time, the last thing I wanted to do was write about it. Also, sometimes I would have to recreate my actions in order to take screenshots, which sometimes made blog posts take longer than actually working on that particular aspect of the game.

Overall, I have enjoyed the module and working in both Unreal and Maya. I've learnt a lot in a short amount of time, and thinking about what else I could create with them in the future is an exciting prospect. Gary and Dominic have been excellent throughout the semester, and have made understanding the tools and software a lot easier with their support. I'm tired now (unsurprisingly), but I'm already looking forward to what we'll be producing in the next semester! 

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